It's been called that forever, both in LARP and in the wider gaming community, but it is really character vs character. Players shouldn't actually be fighting. See the chronicle golden rules.
A Camarilla Prince is Prince because they say they are. The Sixth Tradition is Destruction. Only the Prince is allowed to kill Camarilla Kindred. The Second Tradition is Domain. No one may question the word of the Prince. But, all a Kindred has to do is say that they are Prince, or even that the Domain will henceforth be an Anarch collective. If that Kindred gets away with it, the lick who let them get away with it wasn't Prince. Naturally, most Princes have many powerful backers, so it isn't quite as simple as a game of "Simon Says."
The Camarilla is deliberately designed to discourage violence. It is obvious to everyone that a lot of violence will empower every Beast and endanger the Masquerade (which is the first Tradition, after all). So, competition and conflict are channeled into pettier games of status and humiliation. The Beast is ever present, urging every vampire to a solution that is more... simple. But being in the Camarilla means choosing to behave in a civilized fashion most of the time and destroying those who endanger everyone. Just remember the unofficial seventh Tradition: "Don't get caught."
Technically, a Primogen is a Prince's advisor and serves at the Prince's whim. In reality, the Primogen Council is often the most powerful vampires in the city. As a Camarilla Justicar once wrote: "The Prince chooses the Primogen. Yet without the sanction of the Primogen Council, a Prince cannot rule. Your Sire should have taught you this before releasing you from the Accounting. (What is a Justicar, you ask? A global enforcer of the Camarilla - how they get their position is a secret.)
See full rules starting on page 302.
Status is the relative importance of a Kindred and is mechanically measured in Monikers, adjectives that describe a character. The first Moniker a character must gain is either Acknowledged or Accepted and that must be granted by the local Prince. The reason for this is the Fifth Tradition, Hospitality which states in part: "without the word of acceptance, you are nothing." Afterward, Status is on a five point scale. Status is an out-of-character mechanic and should not be directly referred to by characters. Generally speaking, the higher a character's Status the more respected and trusted they are. A character may exert each Moniker once per night in Support or Opposition to a political proposition. The most common proposition is to raise or lower a Kindred's Status. This requires Support equal to three times the new level of Status. Other propositions are generally a simple majority, but note that once a Moniker is expended, it is not usable again. Political shenanigans are expected. If you find this whole system silly and would rather just rip your enemy's throat out... welcome to the Anarch Movement.
The other way that the Camarilla seeks to curb violence is through the Prestation system of Boons. Boons generally range in value from a Trivial Boon through Minor, Major, Blood, and finally a Life Boon. Much like Status, the precise meaning and value of a Boon is up to the characters to work out. Unlike Status, the mechanics of Prestation are in character, and may be debated and discussed by characters. Prestation is recognized by both the Anarch Movement and the Dread Sabbat, though other Sects may have different understandings of how it works. These Boons are the true currency of vampires, and they may be hoarded for decades, only to be squandered in a single political fight.
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